Post-Apocalypse

Post-Apocalypse

Tuesday, December 16, 2014

Hatredy Goes Away



Gaming's Image

It’s necessary to parse the Hatred Greenlight controversy without any sort of overly emotional sensationalism. Valve's suspension and ultimate reinstatement of Hatred on their Greenlight service deserves scrutiny because it reveals a lot about the gaming industry. Furthermore it’s worth examining whether or not Valve has any sort of abstract responsibility or duty as a private company towards fringe media like Hatred. I can only speculate on why Valve originally pulled Hatred beyond their explanation. If they pulled it due to the public outcry as an exception to how they normally do business, I would be comfortable to say Valve was complicit in the censorship advocated by puritans online. I have heard countless calls of removing Hatred based on it being abhorrent, it making games look bad, and that it comes at the worst possible time in games by being in close proximity to alleged death threats made by gamers against critics and developers. These calls think it fair to seek to pressure others to not purchase and sell the game based on public relations. A Polygon article on gaming’s perception said, “Gaming has a public relations problem, one so deep that parents fear the hobby will ensnare even their adult children. Games and gamers are regularly judged in ways that are totally unacceptable for any other modern artistic medium.” I think that estimation is fair, but framing a perception issue as a public relations problem suggests that the author thinks it’s right to use propaganda (the mean name for public relations) to manipulate others’ opinions towards gaming. Propaganda’s purpose is to get the reader to do something. In the case of Hatred, that was exclusion via the heckler’s veto in order to make gaming look more appealing to mainstream culture. I think criticizing the game is fair. I personally agree that Hatred is abhorrent and would not want to play it. But calls for and acts of exclusion are all forms of censorship by critics and companies alike.

Hypocrisy or the Heckler's Veto?

The possibility that Valve had pulled Hatred as a business decision offers a contrast to my original speculation. They stated, “Based on what we've seen on Greenlight we would not publish Hatred on Steam.” They justify pulling the game because it is not in line with what they seek to sell. Valve’s message has been criticized as hypocritical, citing the current sale of Postal 1, the obvious inspiration for Hatred. Exploring this criticism of Valve requires that I do close analysis of Postal 1 and the Hatred trailer. If Hatred is more extreme that Postal 1, I’m comfortable speculating that their refusal to sell it was in fact a business decision in line with how they normally conduct themselves. Their original decision would lack both in hypocrisy and in capitulating to histrionic cries, but it would have still been censorship via the heckler’s veto. Valve had sought to avoid the criticism of having Hatred sold on their service. In order to stem any controversy, they pulled the game, effectively suppressing the game on their service and relegating its sale to much smaller distributors and the developer's site.

As a business, Valve can sell what they please. I’m happy they put the game back up because exclusion has real consequences on how much freedom developers feel they truly have over the subject matter of their game, no matter how terrible. Destructive Creations, the developer of Hatred stated, “These days, when a lot of games are heading to be polite, colorful, politically correct and trying to be some kind of higher art, rather than just an entertainment – we wanted to create something against trends.” Making a horrific and uncomfortably violent game as an affront to politically correct trends is a statement. And excluding a game seeking to make others uncomfortable is also a statement, one saying that some art or entertainment will not be tolerated by the gate-keepers of the most popular digital distribution service in gaming. That in itself is awful, regardless of the games availability on other services. It is perfectly legal to exclude as one sees fit, but I do not think it’s the right thing to do in the medium.

"Hey, I'm just exercising my 2nd amendment rights"

Go Postal

Examining Postal 1 reveals whether or not Valve’s decision was hypocritical. Postal features the same isometric view and mass murder of civilians as the objective. While a lot of Postal 1 is unsettling, it contains tons of tongue in cheek humor. The humor is extreme, but effective nonetheless. The player controlled Postal Dude wears a trench coat and spits out condescending one liners. “Don’t be a sissy” and “Let’s blow something up” are among his repertoire as well as “Only my weapon understands me.”  His appearance is terrifying and resembles the stereotypical representation of a mass murderer while still having an air of being ridiculous and non-sensical. When he guns down an enemy, they drop and spin around in a circle with their feet as a pivot. The death animation along with the low resolution graphics and muddy art keep the game from being as disturbing as say Mortal Kombat 1-3’s realistic digitized sprites. Furthermore the civilian enemies attempt to defend themselves by firing guns and throwing grenades at the player. This lowers the extremity of the violence as the enemies provide some resistance rather than just being fodder for the player. I would argue that the whole game’s aesthetic and design suggests the developers sought to find a range between tongue in cheek “Ha ha” humor and genuinely disturbing material.

The voice acting follows suit, careening between funny and uncomfortable. Many times the enemies gunned down shout in a goofy yelp, suggesting that the characters are rednecks. These shrieks are silly and can elicit a chuckle. Civilians yelling “Ow, my leg” with even delivery and “Hay-elp (help)” are some of the funnier ones. But there are some horrifying and unsettling death shrieks too. When knocked to the ground and waiting to be finished off, some male characters repeat “Kill me now” in a hopeless manner. Some female characters in the same state shriek “Help! I can’t breathe.” What makes these lines so difficult to bear is that they’re delivered in a serious manner and escape any sort of caricature of human suffering. It sounds much like a human that was gunned down and thus elicits levels of discomfort.

Schizo Ambivalence

Before each level are entries from the Postal Dude’s diary. The entries continue the theme of humor and shock. My favorite humorous entry says, “Life is cheap-- death is free! Act now! Supplies are limited (Offer void in Arizona).” Most are silly like this throughout the game. Conversely, the more disturbing entries resemble the talentless ramblings of mass killers. The twisted attempts at imagery and metaphor heighten the discomfort when reading them. The best example: “I am the celestial gardener, policing the planet of the stink weeds and poisons which leak out even through the cracks in the cold asphalt sidewalks of the city of Sin!" This entry establishes the motive of the Postal Dude. His mission is to cleanse, police, uproot. He elevates himself with moral language, but his aim is subverted throughout the game with humor. A particularly disturbing yet subverted entry comes near the end of the game: “Black leather smoke coils up my nostrils tingling with death's surprise. Human remnants cling to my clothing like bloody briars as I continue to wade, hip deep in flesh, bone and viscera. Bad neighborhood coming up!" The majority of the entry consists of harsh and sophomoric imagery, reducing human remains to an annoyance and a hindrance to the Postal Dude’s clothing and movement. Yet the entire passage is subverted by the conclusion in which the Postal Dude seems to be excited about entering the ghetto, calling it a bad neighborhood as if he is a suburban housewife. The final sentence functions as a dumb non sequitur, standing out in comedic contrast to the horrifying imagery before to create tension.

The sound design in the game offers sparse but ambient effects in between the cacophony of screams, gun fire, and explosions. The guns and explosions are dull and lack any sort of punch making them completely forgettable. The finisher move in the game, wherein the Postal Dude executes a gunned down enemy by shooting them fatally, is preceded by a digital low-end brass sound effect going *dun dun*. It alludes to the Jaws theme, defining the Postal Dude as a predator who partakes in killing innocents. Each level intro offers churning and psychotic industrial sounds as the player reads the diary entries. These ambient tracks are very disturbing and lend to a feeling of schizophrenia while reading the sillier ones. Several levels contain blaring repetitive sounds that create a sick feeling as one plays. The first level has a chilling wind that overtakes all other sounds, defining the level as an oppressive wasteland. The air force base level has an alert horn blaring constantly throughout, lending quite a dangerous and eerie feeling to the level as a whole. The use of sound effects as ambient music placed very high in the master mix lends to the disturbing side of the game’s personality.

All these aspects create an incredibly ambivalent game. Although the violence, shrieks, and ambient cacophony of sounds make the game lean more as an uncomfortable experience, it still is balanced by goofy caricatures of violence and one-liners. If Postal 1 exists as evidence of Valve’s hypocrisy, then Hatred must resemble it closely. Hatred must match the ambivalent tone as well as presentation and justifications for violence. If it doesn’t, then Valve is exonerated of claims of hypocrisy.

"It's funny. Because it's not."

Hatredy

The Hatred trailer contains a cutscene as well as several bits of gameplay. Analysis will be pure speculation on the final product based on what the developers themselves have chosen to show the public. As such, I will compare the game to Postal, looking for similarities and contrasts. In the trailer, we witness the Hatred Guy’s motivation and his execution of it in some early gameplay footage. Much like in Postal, he seeks to murder civilians because of a deep-rooted misanthropy. He refers to everyone in the world as insects saying, “I just fucking hate this world and these human worms feasting on its carcass.” The statement contains the same ugly and bad metaphors that demonstrate the character’s stereotypical hate and tortured expressions. Unlike Postal, the Hatred Guy explicitly refers to his mission as a “genocide crusade.” Although this does elevate the extremity of the game’s goal above Postal 1, it does so in name only. Both games feature genocidal vocabulary. The Postal Dude’s diary entries always allude to his mission of cleansing and genocide via its reference to humans as insects or a pile of decapitated remains. As far as character design, the Hatred Guy dons a floor length black trench coat and sports long black metal hair. He is a stereotype of an abhorrent mass murderer, but does not fall into the caricature that the Postal Dude does, who sports odd looking glasses, a cross and smiley face pin. The seriousness of his presentation lends to the dark tone of the game.

The gameplay likewise defines civilians as the enemy. The player runs about shooting at enemies at a much brisker pace than Postal. Explosions abound allowing the player to take out multiple enemies at a time. Executions also make a return, allowing the player to kill downed enemies by either stabbing them, shooting them, or clubbing them viscerally with one’s weapon. The executions themselves are much more detailed and grim than Postal’s, featuring up close looks of terror. Here is where Hatred is vastly different from Postal 1. Whereas Postal 1 contained tongue in cheek humor, Hatred does not. In fact it amps up the extremity and excises any sort of humor that bought some balance to Postal’s fringe elements. None of the civilian enemies in the trailer are armed. They don’t stand their ground and attempt to defend themselves. As the player approaches and guns them down, they run away shrieking. The only enemies that provide any sort of defensive resistance are police officers who will stand and fire back at the player. This key difference is the root of the discomfort others feel when watching the trailer.

The sound effects and music in the trailer are horrific, much like the worst sounds in Postal. People beg for mercy, shriek, and cry in pain as the Hatred Guy enacts violence. Executions feature grimey sound effects such as blades going in and out of flesh. The voice acting is clear and never caricatures, opting instead to horrify the player. Targets begging for mercy abound as the Hatred Guy finishes them off and their bodies go limp covered in blood. The score is churning heavy metal that intensifies the feelings of horror as machine gun chatter pounds the player’s ears, heightening the brutality and horror.

The tone and presentation contrasts Postal 1. Aesthetically Postal 1 achieves an industrial look with goofy caricatures and harsh ambience. Hatred instead opts for death metal darkness and realistic representations of people. The serious tone of Hatred is why it affects people so much. Hearing one liners and silly cries of pain in Postal deadens the game’s horrid atmosphere and mass murder. Hatred offers no such solace. As such, Valve’s allowance of Postal 1 was not a precedent, making comparisons between Postal 1 to Hatred a false equivalence. The games are similar, but ultimately Hatred’s tone and goal of mass murder of unarmed civilians has no peer. Their decision was not one of hypocrisy, but one of business. I don’t think Valve gave into criticism as much as they were drawing a line in the sand with Hatred on the wrong side.

"The right which would be translated in latin
by the word 'vas,' meaning sacred duty"

Valve's Responsibility

I’m happy that Valve reinstated Hatred. Moral panic and exclusion is normal, but art and entertainment exist for their own sake and many times challenge the norms in existence. Was Valve’s decision censorship? Of course it was. Was it brought on because of the massive puritan campaign Hatred? I don’t think so. Valve sent a message by restoring Hatred on Greenlight, one saying that even games with fringe themes will be tolerated and sold. The reach and magnitude of Valve as a distributor affords them a responsibility to dictate what is and is not acceptable to be sold. Their responsibility ideally involves selling products no matter the themes and making sure they work properly in order to protect the consumer from predators. Of course we have a long way to go concerning that. The ideal would be how Netflix treats film, allowing sexually explicit films such as Nymphomaniac, Blue is the Warmest Color, and Shame as well as violent media such as Only God Forgives, Reservoir Dogs, and Killing Them Softly.


The systems within Hatred have existed in many games. But the surface the developer chose in order to revolt against politically correct trends has drawn ire from many. It is exceptional in just how uncomfortable it makes people. Adrian Chmielarz, a game designer who directed Bulletstorm and The Vanishing of Ethan Carter, spoke succinctly in an interview on video game violence and how Hatred approaches it differently. He stated, “Violent video games satisfy the desires we don’t admit having, but being able to find an excuse for all the murder keeps us believing that we’re still rational, decent human beings. That we’re actually doing ourselves a favor, letting off steam in the most harmless way possible.” The excuse he speaks of is how games contextualize their violence. Postal does so with humor and by giving the civilian enemies weapons with which to fight back. One does not seem as cruel in the quest for catharsis when one kills another who fires back. But Hatred does not do this. Chmielarz continues, “Games like Hatred remove the veil.” One has no justification for shooting the civilian enemies. They do not fire back and in fact run away. The game revels in just how out in the open its horror and misanthropy actually is. The game is dark and playing it requires one to revel in harsh fantasy. Playing Hatred will be a horrid but ultimately victimless act. It’s one that should exist on Steam and I encourage you not to play it.

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